1.x/Mobs.yml: Difference between revisions
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<pre>citizens.evils.immune # Those with this node will not be attacked by Evil NPCs</pre> | <pre>citizens.evils.immune # Those with this node will not be attacked by Evil NPCs</pre> | ||
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Revision as of 23:00, 14 February 2012
Mobs.yml
The mobs.yml controls Mob type Characters. Currently, the only mob character are Evil NPCs. The general: node controls all mobs. The evil: node controls Evil NPCs.
Example mobs.yml
general:
spawn:
delay: 1 # Aufdemrand: Need to confirm whether this is ticks or minutes.
evil:
spawn:
max: 10
chance: 100
spawn: true
items:
tame-item: 377
drops: 264,265,266,
misc:
tame-chance: 50
names: Bandit,Thief,
health: 20
failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.
Related Permissions
See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.
citizens.evils.immune # Those with this node will not be attacked by Evil NPCs
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