Commands

From Citizens Wiki

Revision as of 04:49, 5 August 2012 by Jrbudda (talk | contribs)

Read below for detailed command documentation. For more info on per-type commands and permissions, see its corresponding page.

[] - Mandatory
() - Optional

Command - command's syntax
Args Description - description of the command's arguments
Require Selected - whether the command requires an NPC to be selected
Require Ownership - whether the commands requires you to be the owner of the NPC
Require Mob Types - whether the command requires an NPC to be a certain mob type(s)
Permission - command's permission node
Description - short description of the command

Admin Commands

Commands used for administration of Citizens.

Admin Commands
Command Permission Description
/citizens citizens.admin Show basic plugin information
/citizens reload citizens.admin Reload Citizens
/citizens save citizens.admin Save NPCs and configuration

Help Commands

Commands used in-game to show the help screen.

Help Commands
Command Args Description Permission Description
/citizens help (Page) - Page number to display citizens.help Show Citizens help menu
/npc help (Page) - Page number to display citizens.npc.help Show NPC help menu

NPC Commands

General commands used for all NPCs.

NPC Commands
Command Args Description Require Selected Require Ownership Require Mob Types Permission Description
/npc None Yes Yes No None Show basic NPC information
/npc create ['NPC Name'] - Name to give NPC
(--type [type]) - Mob type to use
Yes Yes No citizens.npc.create Create a new NPC.

Example : /npc create 'Jimbo Stevenson' --type PIG

/npc list (-a) - List all NPCs
(--owner (owner)) - Owner
(--type (type)) - Mob type
(--char (character)) - Character
No No No citizens.npc.list List NPCs that match at least one of the given conditions
/npc despawn None Yes Yes No citizens.npc.despawn Despawn a NPC
/npc remove (all) - Will remove all NPCs Yes (Not if "all" is used) Yes No citizens.npc.remove(.all) Remove a NPC
/npc rename ['name'] - New name for the NPC Yes Yes No citizens.npc.rename Rename a NPC
/npc select [id] - ID of the NPC to select No Yes No citizens.npc.select Selects a NPC with the given ID
/npc trait [character] - Character to use Yes Yes No citizens.npc.trait.* or citizens.npc.trait.<character-name> for per-character permissions Adds the character type to the NPC. NPCs can have multiple character traits.

Example: /npc trait sentry

/npc owner (name) - Name of the new owner, set as "server" if you want Citizens Admins (players with "citizens.admin" permission) to be owner Yes Yes No citizens.npc.owner Sets the owner of a NPC
/npc spawn [id] - ID of the NPC you want to spawn Yes Yes No citizens.npc.spawn Spawn a existing NPC
/npc tphere None Yes Yes No citizens.npc.tphere Teleport a NPC to your location
/npc tp None Yes Yes No citizens.npc.tp Teleport to a NPC
/npc lookclose None Yes Yes No citizens.npc.lookclose Toggle a NPC's look-close state
/npc equip None Yes Yes Yes - PLAYER, PIG, SHEEP, ENDERMAN citizens.npc.edit.equip Toggle equipment editor
/npc path None Yes Yes No citizens.npc.edit.path Toggle path editor
/npc text None Yes Yes No citizens.npc.edit.text Toggle text editor
/npc power None Yes Yes Yes - CREEPER citizens.npc.power Toggle whether a creeper NPC is powered
/npc age baby|integer|-l] - Adult sets as adult, baby as baby, age integer specifies an exact age, -l toggles whether the age is locked Yes Yes Yes - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF citizens.npc.age Modify a NPC's age

See Also

Characters
Text Syntax
Waypoints