Data Storage
From Citizens Wiki
Data storage in Citizens2 is handled in one of two ways: YAML flatfile, or a SQL database.
saves.yml
saves.yml is used by default to store all data on created NPCs.
Structure
Mouseover to view info:
# Citizens NPC Storage npc: '0': name: My_First_NPC traits: age: age: 0 locked: true spawned: true type: PLAYER owner: Steve lookclose: true location: world: world x: '92.65002360423462' y: '3.0' z: '-264.5621058817138' yaw: '87.90003967285156' pitch: '21.14999008178711' text: talk-close: true random-talker: true 0: Hello, there. I'm My_First_NPC. waypoints: linear: points: '0': location: world: MyWorld x: 60 y: 64 z: 80 pitch: 90 yaw: 0 delay: 0 '1': location: world: MyWorld x: 65 y: 64 z: 82 pitch: 45 yaw: 0 delay: 0 provider: linear
Database
Database usage can be configured inside of the config.yml. Database usage requires more setup, but may be quicker, more secure and more resilient when dealing with large numbers of NPCs.
SQL storage is not currently functioning correctly
Configuration
A quote from the config.yml (mouseover to view info):
database: password: username: url: driver:
See also: Configuration
- Database settings - driver: the database type - eg. mysql, sqlite, postgres, h2 url: the database url - eg. sqlite://path/to/your/database.db MySQL uses the database IP address - eg. mysql://localhost:2222/database The username and password settings are required to connect to certain types of databases such as MySQL.
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