1.x/Evil NPCs
From Citizens Wiki
< 1.x
Evil NPCs are the most misunderstood of all Citizens NPC types. Upon seeing you, they will attack. Tame these poor creatures with the configurable tame item in mobs.yml and they will become toggleable. They just want to fit in!
Configuration Nodes
These nodes can be found in mobs.yml.
Setting - path of the setting
Default Value - default value of the setting
Description - short description of the setting
Setting | Default Value | Description |
---|---|---|
evil.spawn.spawn | false | Whether to spawn evil NPCs |
evil.spawn.max | 2 | Maximum amount of evil NPCs to spawn |
evil.spawn.chance | 100 | chance that an evil NPC can spawn |
evil.items.tame-item | 354 | ID of the item used to tame an evil NPC |
evil.items.drops | 260,357,2256, | list of possible drops for an evil NPC, leave a trailing comma |
evil.misc.failed-tame-messages | Ha! You can't tame me!;Nice try, <name>!;Muahahaha, I am evil!; | list of messages that could be sent when a player fails at taming an evil NPC, leave a trailing semi-colon |
evil.misc.names | Evil_aPunch,Evil_fullwall,Evil_Notch,Herobrine, | list of names that an evil NPC can spawn with, leave a trailing comma |
evil.misc.tame-chance | 5 | chance that right-clicking an evil NPC will tame it |