Configuration
From Citizens Wiki
Citizens configuration is handled in the file /plugins/Citizens/config.yml. See below for detailed information on each setting. For more information on text nodes such as <npc>, see the Text Syntax page.
Default Configuration
# Citizens Configuration
npc:
chat:
options:
bystandersheartargetedchat: true
maxnumberoftargetstoshow: 2
multipletargetsformat: <target>|, <target>| & <target>| & others
range: 5
format:
notargets: '[<npc>]: <text>'
withtargettobystanders: '[<npc>] -> [<target>]: <text>'
totarget: '[<npc>] -> You: <text>'
withtargetstobystanders: '[<npc>] -> [<targets>]: <text>'
default:
lookclose: # NPCs turning heads towards players settings
enabled: false # whether look close is enabled by default
range: 5 # the look close range
pathfinding:
range: 25.0 # the maximum pathfinding range to search through before giving up
randomtalker: true # whether the NPC will randomly select a text item instead of sequentially
realisticlooking: false # whether the NPC will ensure potential players to look at / talk to aren't obscured by walls
stationaryticks: -1 # how long the NPC will be stationary while pathfinding before giving up
talkclose:
enabled: false # default talk close
range: 5 # range before NPC talks
text:
'0': Hi, I'm <npc>! # default text
limits:
defaultlimit: 10 # the default per-player NPC limit
maxpermissionchecks: 100 # the maximum number of per-player NPCs a player can have
maxspeed: 100 # the maximum speed an NPC can have
chunks:
alwayskeeploaded: false # whether to always keep chunks loaded with NPCs in them or unload them when there are no other players inside the chunk
selection:
quickselect: false # no message will be sent
item: '280' # the selector item: default is stick
message: <b>You selected <a><npc><b>! # the message sent on select
player:
removefromlist: true # setting this to false will enable human NPCs to be recognised by mobs; it will also make them just like a normal player, which means other plugins will recognise them as well. This can be enabled per-NPC using /npc playerlist
serverownership: false # whether the server owns NPCs by default
text:
maxtalkcooldown: 1 # the maximum cooldown before the NPC will talk close in seconds : the cooldown is chosen at random between the min/max
mintalkcooldown: 1 # the minimum cooldown before the NPC will talk close in seconds
talkitem: '340' # the items that will cause the NPC to talk to you on right click : default is book
pathfinding:
usenewfinder: false # EXPERIMENTAL: enable non-Minecraft pathfinder
advanced:
checkminecraftversion: true # set this to false to disable minecraft compatibility checks. Should not normally be used.
storage:
database:
driver: '' # should be sqlite/mysql/h2, depending on the database
password: '' # the database password if needed
url: '' # the database URL: eg. sqlite://path/to/my.db
username: '' # the database username if needed
savetask:
delay: 72000 # the delay in ticks before everything gets serialised to disk
file: saves.yml # the storage file
type: yaml # the type: can be NBT, database, YAML.
general:
debugmode: false # enable debug output
colorscheme:
messagehighlight: <e> # set the default highlight colour: usually yellow.
message: <a> # set the default message colour: usually green.
translation:
locale: '' # set the locale explicitly if needed: eg. en_US is US English, de_DE is the generic German locale
economy:
npc:
cost: 100.0 # the cost of an NPC. NOTE: requires Vault
subplugins:
folder: plugins # subplugins like Denizen etc can be placed into Citizens/<subplugins folder> for organisational purposes.
old config
Mouse over each field to see what each one is used for.
# Citizens Configuration npc: chat: prefix: '[<npc>]: ' selection: quick-select: false item: 280 message: <b>You selected <a><npc><b>! default: look-close: false random-talker: true talk-close: false talk: max-cooldown: 60 min-cooldown: 30 talk-item: 340 server-ownership: false database: password: username: url: driver: general: debug-mode: false use-database: false subplugins: folder: 'plugins'
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