Sentry
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Updates
Note: Seem to be having a few problems with Sentries taking targeting orders. Try /sentry reload after targeting.. I will look into this ASAP!
v. 0.5 beta NOTE! Do not use builds 179-183 of Citizens2 as it has a break in it that affects the left-clicking of NPCs. This should be fixed soon, but for now use build #178 if you want to use Sentries.
- Added the ability to specify targets.
- Added the ability to set the Health and Speed of a Sentry.
- 'Stuck' Sentries now respawn after a while.
- Fixed the death handling.
- Fixed Sentries remembering their guard location on a restart.
v. 0.3 beta
- Added ability to kill the NPCs. Swords kill faster. Built-in chance of criticals, etc.
- Fixed targeting code, should be more efficient now.
- Implemented respawning sequence.
Up next: Warning targeted Players.
How to Use
General Information
Sentries are useful for guarding areas from intruders. Sentries guard a 10 square radius.
To create a sentry, use:
/npc create '[NPC Name]' --char sentry
Once a desired guard location has been found, use:
/sentry guard
To add a target, use:
/sentry target add [target]
Valid targets are player names, mob names, or player groups. For example, /sentry target add zombie
would make the Sentry target Zombies.
Removing a target is just as easy.
/sentry target remove [target]
You can also clear the target list.
/sentry target clear
To set a Sentries speed or health, use:
/sentry health [1-20] and
/sentry speed [.1-1.0]
Note: default speed is .2 and default health is 20.
You can give Sentries weapons to make them more lethal with the core /npc command:
/npc equip
Known caveats and upcoming features
Sentries will be able to drop specific items, experience, etc.
Suggestions
Suggestions are, of course, always welcome! Visit us in #citizens on EsperNet.
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