Denizen changelog

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Revision as of 01:21, 14 June 2012 by Aufdemrand (talk | contribs)

0.5.3 Build #60

  • PlayerQue now uses ConcurrentHashMap to avoid ConcurrentModificationException. (Thanks tenowg!)
  • /denizen reload and /denizen save can now be used in the console.
  • Check for interact_delay_in_ticks = 0 and change it to 1. (Thanks Sparta!) Probably a good idea to keep this at least 10, though.

0.5.3 Build #56

  • Added FAIL command. Sets the script as 'FAILED' for checking with requirements. Note: A script can still be FAILED and FINISHED, they are seperate.
  • Added FAILED requirement. Use FAILED [Name of Script]. Remember: SCRIPT NAMES ARE CaSe SeNsItIvE!
  • Added RESET command. This can be used to reset the FAILED or FINISHED status of a script. Use RESET FAILED|FINISHED [Name of Script].
  • Added small warning on the /denizen help stating that many commands listed there do not yet work -- this is a beta, people, I'm working on them :P
  • Documenting /denizen adddata|decdata|getdata. Nothing to do with Denizens, really, but handy for checking/switching block data. Try it on a tree.
  • Fixed WAIT command. It actually works as intended now.

0.5.3 Build #48

  • Extended use of LOOK command. Can now specify a location bookmark to set Pitch and Yaw of a Denizen. Note: When making Location Bookmarks, your Pitch and Yaw are recorded along with your XYZ position. Use: LOOK [Location Bookmark]. Existing arguments, CLOSE and AWAY, are still valid. Additional note: LOOK CLOSE will override the set pitch/yaw, so be sure LOOK AWAY is used beforehand, or be sure LOOK CLOSE was not engaged.
  • Fixed issue with RESPAWN command.
  • Fixed issue with talking to Denizens close to one another. Players now only speak to the very closest Denizen.
  • Added TELEPORT command to teleport the player to a Denizen's location bookmark. Use TELEPORT [Location Bookmark].
  • Added REFUSE command to take a permission from the player. Use REFUSE [name.of.permission.node].

It is suggested you use the latest builds of C2.

0.5.3 Build #42

  • SWITCH now activates redstone. Sorry about that folks.
  • WAIT command added.
  • SPAWN command added.
  • Other code optimizations/cleanup.

Big thanks to the hardworking beta testers in #citizens! Thank you!

0.5.3 Build #25

  • NARRATE command now replaces <NPC> properly.
  • Denizens no longer requires you to be the owner of the NPC to use commands.
  • Tweaked multi-line engine to accomodate for extra long names.
  • ZAP now uses getName instead of getDisplayName (Sorry if this causes issues with current progress.)

0.5.3 Alpha

  • Added SWITCH command. Denizens can now flip levers!
  • Added Denizen Project to Citizens Jenkins!

0.5.2 Alpha:

  • Fixed requirements WEARING and -TIME. Note: PermissionsBukkit users are still having problems with GROUP.
  • Added FOLLOW, TAKE, NARRATE, and CAST commands.

Smaller update than I planned, stay tuned for more!

0.5.1 Alpha:

  • Fixed requirements... they should all work now, except haven't tested requirements which can have an enchantment.
  • Added the ability to give Denizens 'Location Bookmarks'. Use /denizen bookmark location [name].
  • Added WALKTO, PERMISS, FINISH, RESPAWN, WEATHER and EXECUTE commands.
  • Started to flesh out /denizen help
  • Added activity scheduler.