Denizen config.yml
- Interact delay sets the pace of the 'Player Queue' and 'Denizen Queue'
- execution, which is where commands triggered by scripts are stored.
- Recommend 10-20.
interact_delay_in_ticks: 10
- How long should the maximum line length be for multi-line text?
multi_line_text_maximum_length: 55
- By default, players can talk to Denizens even if there are no
- chat triggers in the script. I believe this is best for RPG-type
- behavior. Change this to true if you would like chat near a
- Denizen to be global if there are no chat triggers for the
- script being triggered.
chat_globally_if_no_chat_triggers: false
- Furthermore, if there are chat triggers available, and the Player
- doesn't match one, should the player still talk and recieve a
- response from the Denizen, or should he just chat globally and
- ignore the Denizen. Change this to true if you would like
- chat near a Denizen to be global if there are available chat
- triggers, but the player failed to match one.
chat_globally_if_failed_chat_triggers: false
- Should players around the player interacting with the Denizen
- hear the conversation?
bystanders_hear_player_to_npc_chat: true
bystanders_hear_npc_to_player_chat: true
- This set of nodes defines ranges for different types of
- chat/interaction/etc.
player_to_npc_chat_range_in_blocks: 2
npc_to_player_chat_range_in_blocks: 7
npc_emote_range_in_blocks: 7
player_to_npc_shout_range_in_blocks: 15
npc_to_player_shout_range_in_blocks: 15
player_to_npc_whisper_range_in_blocks: 2
npc_to_player_whisper_range_in_blocks: 3
- These nodes define how chatting, shouting, etc. is displayed
- to players in the game. <PLAYER>, <NPC>, and <TEXT> are all
- replaceable variables. Remember to use " around your string
- if your text contains a single apostrophe.
player_chat_to_npc: "You say to <NPC>, '<TEXT>'"
player_chat_to_npc_bystander: "<PLAYER> says to <NPC>, '<TEXT>'"
npc_chat_to_bystanders: "<NPC> says, '<TEXT>'"
npc_chat_to_player: "<NPC> says to you, '<TEXT>'"
npc_chat_to_player_bystander: "<NPC> says to <PLAYER>, '<TEXT>'"
player_whisper_to_npc: "You whisper to <NPC>, '<TEXT>'"
player_whisper_to_npc_bystander: "<PLAYER> whispers something to <NPC>."
npc_whisper_to_bystanders: "<NPC> whispers, '<TEXT>'"
npc_whisper_to_player: "<NPC> whispers to you, '<TEXT>'"
npc_whisper_to_player_bystander: "<NPC> whispers something to <PLAYER>."
player_shout_to_bystanders: "You shout, '<TEXT>'"
player_shout_to_bystanders_bystander: "<PLAYER> shouts, '<TEXT>'"
npc_shout_to_bystanders: "<NPC> shouts, '<TEXT>'"
npc_shout_to_player: "<NPC> shouts at you, '<TEXT>'"
npc_shout_to_player_bystander: "<NPC> shouts at <PLAYER>, '<TEXT>'"
- Default texts that Denizens use when interacting. These
- can also be set per-denizen, which will override the
- defaults set below.
default_no_requirements_met_text: Sorry, I have nothing else for you right now.