1.x/Evil NPCs
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< 1.x
Evil NPCs are the most misunderstood of all Citizens NPC types. Upon seeing you, they will attack. Tame these poor creatures by right-clicking them with the configurable tame-item. Once tamed, they can be toggled to become any NPC type. They just want to fit in! Evil NPCs can be controlled with the configuration node evil: in mobs.yml.
Configuration Nodes
These nodes can be found in mobs.yml.
evil:
spawn:
spawn: true # Whether to spawn evil NPCs. Default is false.
max: 5 # Number of NPCs to spawn. Default is 2.
chance: 100 # Chance of NPSs spawning after delay: node setting in mobs.yml.
items:
tame-item: 377 # Blaze Powder
drops: 260,357,2256, # List of possible drops for an evil NPC. Note: Leave a trailing comma.
misc:
tame-chance: 50 # Percentage chance Evil NPC will be tamed by right-clicking with tame-item.
names: Bandit,Herobrine, # Names of the Evil NPCs. Note: Leave a trailing comma.
health: 20 # For reference, standard player health is 20
failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.
Related Permissions
See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.
citizens.evils.immune # Those with this node will not be attacked by Evil NPCs