1.x/Evil NPCs

From Citizens Wiki

Evil NPCs are the most misunderstood of all Citizens NPC types. Upon seeing you, they will attack. Tame these poor creatures by right-clicking them with the configurable tame-item. Once tamed, they can be toggled to become any NPC type. They just want to fit in! Evil NPCs can be controlled with the configuration node evil: in mobs.yml.

Configuration Nodes

These nodes can be found in mobs.yml.

evil:
  spawn:
    spawn: true               # Whether to spawn evil NPCs. Default is false.
    max: 5                    # Number of NPCs to spawn. Default is 2.
    chance: 100               # Chance of NPSs spawning after delay: node setting in mobs.yml.

  items:
    tame-item: 377            # Blaze Powder 
    drops: 260,357,2256,      # List of possible drops for an evil NPC. Note: Leave a trailing comma.

  misc:
    tame-chance: 50           # Percentage chance Evil NPC will be tamed by right-clicking with tame-item.
    names: Bandit,Herobrine,  # Names of the Evil NPCs. Note: Leave a trailing comma.
    health: 20                # For reference, standard player health is 20
    failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.

Related Permissions

See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.

citizens.evils.immune   # Those with this node will not be attacked by Evil NPCs