TODO
From Citizens Wiki
fullwall's TODO
- Fix NPE calling /trait with no NPC selected.
- Templates
- Waypoint attachments
- Make rename update in save file
- NPC sitting
- In-place conversion db<->yml<->nbt
- Fix NPCs looking 90 degrees in the wrong direction with multiworld
- Fix NPC yaw not applying on load
- Fix getLocalParams.speed(float) not working
- Fix pathfinding going around in little circles. (I think it's to do with navigator.a(avoidWater))
- Fix stuck-teleporting instantly when using waypoints?
- Fix pathfinding getting perma-broke when entity target changes worlds.
- Integrate auf's Wander code into core as the WanderingWaypointProvider and make an Editor for it :)
- Work out kinks in SQL storage.
- Documentation.
- Maybe fix? when creating new NPC with --trait the trait is applied before onSpawn. when using /trait on an existing NPC the trait is not applied and onSpawn is called. (I was calling getTrait(mytrait.class) in onLoad and it started failing when i started calling onLoad from onSpawn, but only for /trait, not create --trait)
User suggestions
- 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' - R