1.x/Mobs.yml: Difference between revisions

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=Mobs.yml=


The mobs.yml spawns so called Evil NPCs for players to fight along with the typical Creepers, Zombies, etc.  Citizens provides many levels of control, such as names, custom health, and custom drops.


==Example mobs.yml==


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     spawn: true
     spawn: true
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==Related Permissions==
See [[Permissions]] for information on how to use permissions.  The listed permission nodes below relate to Mobs.yml and Evil NPCs.
<pre>citizens.evils.immune  # Those with this node will not be attacked by Evil NPCs</pre>

Revision as of 02:58, 29 January 2012

Mobs.yml

The mobs.yml spawns so called Evil NPCs for players to fight along with the typical Creepers, Zombies, etc. Citizens provides many levels of control, such as names, custom health, and custom drops.

Example mobs.yml

general:
  spawn:
    delay: 1
evil:
  items:
    tame-item: 377    # Blaze Powder 
    drops: 264,265,266,282,272,300,301,299,266,360,358,364,370,2262,2261,2263,2264,2266,2265
  misc:
    tame-chance: 50   # Percentage chance Evil NPC will be tamed
    names: Bandit,Thief,Assassin,Murderer    # Names of the Evil NPCs
    health: 20        # For reference, standard player health is 20
    failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.
  spawn:
    max: 10
    chance: 100
    spawn: true

Related Permissions

See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.

citizens.evils.immune   # Those with this node will not be attacked by Evil NPCs