Blacksmith

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Revision as of 23:17, 23 September 2012 by Jrbudda (talk | contribs) (→‎How to Use)

Blacksmith.png

Blacksmith


Author aPunch
Version 1.2
Citizens build 2.0
Other dependencies Vault, and an economy system
Download Link
Description: Heavily Customizable Tool and Armor Reforging

Blacksmith is a Citizens 2.0 character trait that gives Citizens NPCs the ability to:

  • Repair weapons, tools, and armor for a fee.


Updates

v1.2 8/15/2012

  • Added price-per-durability-point option on a per-item basis.
  • dded session timeout if player asks for price and does not reforge item.
  • Fixed Random-enchant algorithm.

v1.1 8/8/2012

  • Compatible with 1.3.1 builds of C2

How to Use

Installation

  • Install Citizens 2
  • Place Blacksmith.jar file in /plugins directory.
  • Start Server
  • Create NPC and give the Blacksmith trait.
/npc create Bob --trait blacksmith 

or

/npc create Smithy
/trait blacksmith 

General Information

Blacksmiths have a variety of settings that can be per-NPC or global. The settings under "defaults" in the configuration file are the default settings that a blacksmith will be given when it is created. You can override these settings by using the commands from the Commands section below. You can even configure which items a blacksmith is able to reforge in-game using commands. By default, a blacksmith is able to reforge all items.

Interaction

Interacting with a blacksmith is simple:

  • Right click the NPC with a tool or armor in your hand. It will tell you the price that it costs to reforge it.
  • Right click again within 10 seconds and the blacksmith will begin reforging the item.
    • Depending on the configuration, the reforging has a chance to enchant or damage an item.

Prices

Prices are determined by the damage of an item, the number and type of enchantments, and the prices defined in the configuration file. Basically, the formula for determining the price of a reforge is basePrice + durabilityRemaining + enchantments.

Base Price

The default base price for a reforge is the base-prices.default value in the configuration file. To add new base prices for each individual item, add the item to the config file under base-prices

Durability

Durability is the amount of damage that an item has taken. Generally, the more damaged an item is, the cheaper it will be to reforge. Trying to reforge an item with no damage will be significantly more expensive. The price per durability point is price-per-durability-point.default in the configuration. Per-item values may be set by adding to this section.

These are the items names to use with custom base and per-durability-point prices.

Valid Items

wood-pickaxe
wood-spade
wood-hoe
wood-sword
wood-axe
stone-pickaxe
stone-spade
stone-hoe
stone-sword
stone-axe
gold-pickaxe
gold-spade
gold-hoe
gold-sword
gold-axe
iron-pickaxe
iron-spade
iron-hoe
iron-sword
iron-axe
diamond-pickaxe
diamond-spade
diamond-hoe
diamond-axe
bow
flint-and-steel
fishing-rod
shears
leather-helmet
leather-chestplate
leather-leggings
leather-boots
chainmail-helmet
chainmail-chestplate
chainmail-leggings
chainmail-boots
gold-helmet
gold-chestplate
gold-leggings
gold-boots
iron-helmet
iron-chestplate
iron-leggings
iron-boots
diamond-helmet
diamond-chestplate
diamond-leggings

diamond-boots

Example:

base-prices:
  default: 10
  diamond-sword: 45
price-per-durability-point:
  default: 1
  diamond-sword: 3

Enchantments

The price of reforging an item with enchantments is more expensive than one without any. For each enchantment, an amount is added to the total price based on the "enchantment-modifier" and the level of the enchantment. Enchantment modifiers can be configured in the configuration file by adding the enchantment name and a value within the enchantment-modifiers section. The default modifier, enchantment-modifiers.default, is used if the enchantment name is not found. Here are valid, case-sensitive names for enchantment modifiers:

  • arrow-damage - Provides extra damage when shooting arrows from bows
  • arrow-fire - Sets entities on fire when hit by arrows shot from a bow
  • arrow-infinite - Provides infinite arrows when shooting a bow
  • arrow-knockback - Provides a knockback when an entity is hit by an arrow from a bow
  • damage-all - Increases damage against all targets
  • damage-arthropods - Increases damage against arthropod targets
  • damage-undead - Increases damage against undead targets
  • dig-speed - Increases the rate at which you mine/dig
  • durability - Decreases the rate at which a tool looses durability
  • fire-aspect - When attacking a target, has a chance to set them on fire
  • knockback - All damage to other targets will knock them back when hit
  • loot-bonus-blocks - Provides a chance of gaining extra loot when destroying blocks
  • loot-bonus-mobs - Provides a chance of gaining extra loot when killing monsters
  • oxygen - Decreases the rate of air loss whilst underwater
  • protection-environmental - Provides protection against environmental damage
  • protection-explosions - Provides protection against explosive damage
  • protection-fall - Provides protection against fall damage
  • protection-fire - Provides protection against fire damage
  • protection-projectile - Provides protection against projectile damage
  • silk-touch - Allows blocks to drop themselves instead of fragments (for example, stone instead of cobblestone)
  • water-worker - Increases the speed at which a player may mine underwater

Commands

Additional Permissions

If you want a player to be able to use a blacksmith, give it the blacksmith.reforge permission node.

Configuration

The configuration file for Blacksmiths is found in /plugins/Blacksmith/config.yml and is generated automatically when not present.

Default Configuration

Mouseover each section to view it's description. All settings under defaults can be overriden by individual blacksmiths in the Citizens 2 saves.yml.

# Blacksmith Configuration
base-prices:
 default: 10
price-per-durability-point:
 default: 1
defaults:
 messages:
   busy-with-player: <c>I'm busy at the moment. Come back later!
   busy-with-reforge: <c>I'm working on it. Be patient!
   cooldown-not-expired: <c>You've already had your chance! Give me a break!
   cost: <e>It will cost <a><price> <e>to reforge that <a><item><e>! Click again to reforge!
   fail-reforge: <c>Whoops! Didn't mean to do that! Maybe next time?
   insufficient-funds: <c>You don't have enough money to reforge that item!
   invalid-item: <c>I'm sorry, but I don't know how to reforge that!
   start-reforge: <e>Ok, let's see what I can do...
   successful-reforge: <a>There you go! All better!
 percent-chance-to-fail-reforge: 10
 percent-chance-for-extra-enchantments: 5
 maximum-enchantments: 3
 delays-in-seconds:
   maximum: 30
   minimum: 5
   reforge-cooldown: 60
enchantment-modifiers:
 default: 5