Parrot: Difference between revisions

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==Settings (and defaults)==
==Settings (and defaults)==


<pre>
cooldown-in-seconds: 60  # number of seconds MINIMUM that the parrot can say something
cooldown-in-seconds: 60  # number of seconds MINIMUM that the parrot can say something
chatter-range: 25        # radius (in blocks) that the player can hear parrots
chatter-range: 25        # radius (in blocks) that the player can hear parrots
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gibberish: "Baaaawk!",    # Parrot 'sound effects'
gibberish: "Baaaawk!",    # Parrot 'sound effects'


entity: # Used EntityID of chicken to store chatter and clue.
entity: # EntityID of Parrot to store chatter and clue. Probably not to be edited by hand.
   chatter1: ""              # Used automatically to store messages heard around it.
   chatter1: ""              # Used automatically to store messages heard around it.
   chatter2: ""              # Hence, they shouldn't be changed manually.
   chatter2: ""              # Hence, they shouldn't be changed manually.
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   chatter5: ""
   chatter5: ""
   clue: "The answer is 42." # Stored clue. Can be changed with /parrot clue [message]
   clue: "The answer is 42." # Stored clue. Can be changed with /parrot clue [message]
</pre>


==Commands==
==Commands==

Revision as of 02:44, 1 March 2012

External Character Type!
This page is about a type of NPC that is not developed supported by the Citizens development team. Don't ask for support from them, or on the forums/IRC, as we won't be able to help you. Instead, look at the BukkitDev link of the InfoBox to the right for information on how to get support for this character type.
Parrot.png

Parrot
Author aufdemrand
Version 0.2
Citizens build 2.0
Development status InDev
Download [ Link]
BukkitDev [ Link]
Source [{{{SOURCELINK}}} Link]
Issues [{{{ISSUESLINK}}} Link]
Description: A parrot (chicken) NPC that can be used for fun or for clues.


Parrots can be just for fun, or be used with questing to hold clues, and are meant to be used on Chicken NPCs, though could technically be any kind. Enderdragon parrots, anybody? (Joking! Probably not a good idea!)

Parrots randomly store messages said in the local area and repeat them back. Parrots can also be fed a clue, information that it keeps and blurts out with the normal chatter it has heard.


Features

Parrots hold 5 messages automatically by listening to surrounding chatter. Parrots hold 1 message fed by the parrot owner.


Settings (and defaults)

cooldown-in-seconds: 60   # number of seconds MINIMUM that the parrot can say something
chatter-range: 25         # radius (in blocks) that the player can hear parrots
                          # also the number of blocks that the parrot can hear players

gibberish: "Baaaawk!",    # Parrot 'sound effects'

entity: # EntityID of Parrot to store chatter and clue. Probably not to be edited by hand.
  chatter1: ""              # Used automatically to store messages heard around it.
  chatter2: ""              # Hence, they shouldn't be changed manually.
  chatter3: ""
  chatter4: ""
  chatter5: ""
  clue: "The answer is 42." # Stored clue. Can be changed with /parrot clue [message]

Commands

/parrot clue # changes the clue /parrot mute # mutes the parrot (toggleable) /parrot cooldown # changes the cool-down time for talking /parrot range # changes the range of the parrot (cannot be more than 50) /parrot purge # resets the chatter stored in the parrots memory


Thanks

Thanks: aPunch, fullwall, #citizens, and #bukkitdev