Sentry/Configuration: Difference between revisions

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Line 18: Line 18:
  #but will decrease Sentries responsiveness and maximum rate of fire.
  #but will decrease Sentries responsiveness and maximum rate of fire.
  LogicTicks: 10
  LogicTicks: 10
 
#Whether or not Sentries in bodyguard mode always deal damage regardless of other protection plugins.
BodyguardsObeyProtection: true
#Whether or not Sentries are immune to damage from entites on their ignore list. Immunity to damage also prevents retaliation.
IgnoreListInvincibility: true
#Default stats for new Sentries
#Default stats for new Sentries
DefaultStats:
DefaultStats:
Line 31: Line 35:
  WarningRange: 0
  WarningRange: 0
  Respawn: 10
  Respawn: 10
FollowDistance: 4
   
   
#Default options for new Sentries
#Default options for new Sentries
DefaultOptions:
DefaultOptions:
  Drops: false
  Drops: false
KillDrops: true
  Criticals: true
  Criticals: true
  Invincible: false
  Invincible: false
Line 47: Line 53:
#Default target list for new Sentries.  
#Default target list for new Sentries.  
DefaultTargets:
DefaultTargets:
  #- entity:monster
  #- "entity:monster"


   
   
#Default ignore list for new Sentries
#Default ignore list for new Sentries
DefaultIgnores:
DefaultIgnores:
  #- entity:owner
  #- "entity:owner"
 


#Configurable messages used by all Sentries. You can use <NPC>, <PLAYER>, <ITEM>, and <AMOUNT> as placeholders. Remove a message or set it to "" to prevent it from displaying at all.
GlobalTexts:
Miss: "&7*** You MISS <NPC>."
Hit: "&f*** You hit <NPC> for <AMOUNT> damage."
Crit1: "&e*** You injure <NPC> for <AMOUNT> damage."
Crit2: "&6*** You MAIM <NPC> with your <ITEM> for <AMOUNT> damage."
Crit3: "&c*** You DISEMBOWEL <NPC> with your <ITEM> for <AMOUNT> damage."
Block: "&7*** You fail to penetrate <NPC>'s armor."
Glance: "&7*** Your blow glances off <NPC> for <AMOUNT> damage."
#These are the percentage chancees of doing a certain damage to a Sentry if Criticals is turned on. Whole numbers only. Remove or Set to 0 to disable a hit type.
HitChances:
Miss: 4
Glance: 4
Crit1: 6
Crit2: 4
Crit3: 2
   
   
#Set the item used by each type of Sentry. Use item name or id #.  
#Set the item used by each type of Sentry. Use item name or id #.  
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  WitchDoctor: POTION
  WitchDoctor: POTION
  Warlock1: ENDER_PEARL
  Warlock1: ENDER_PEARL
Warlock2: SKULL_ITEM


#The following items will ADD to the sentry's base armor.  
#The following items will ADD to the sentry's base armor.  
#Decimals are allowed but all minecraft damamge is in integers.  
#Decimals are allowed but all minecraft damge is in integers.  
#You would need 2 items of 0.3 Armor buff to add 1 point of armor.
#You would need 2 items of 0.3 Armor buff to add 1 point of armor.
ArmorBuffs:
ArmorBuffs:
Line 136: Line 161:
     - DIAMOND_BOOTS
     - DIAMOND_BOOTS
      
      
 
   
</syntaxhighlight>
</syntaxhighlight>


}}
}}

Latest revision as of 03:15, 3 July 2013

The first time you load Sentry it will create /Sentry/config.yml. This file can be used to adjust server-wide options for Sentry. After changing this file call /sentry Reload to reload it.

New versions of Sentry will NOT make a new file if it exists already, so keep an eye on this page in case more options are added or changed.

Note: all Items can be matched by name or id. I know some users would like to match on data value and/or enchantment value. This will be added in the future.


Code: Sentry config.yml
{{{2}}}