TODO: Difference between revisions

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== fullwall's TODO ==
== fullwall's TODO (please add under your name if you modify this) ==
* Fix NPE calling /trait with no NPC selected.
* Templates
* Waypoint attachments
* Make rename update in save file
* Make rename update in save file
* NPC sitting
* In-place conversion db<->yml<->nbt
* In-place conversion db<->yml<->nbt
* Fix NPCs looking 90 degrees in the wrong direction with multiworld
* waypoints move location somehow ('draggable waypoints')
* Fix NPC yaw not applying on load
* Giants don't attack back
* Fix getLocalParams.speed(float) not working
 
* Fix pathfinding going around in little circles. (I think it's to do with navigator.a(avoidWater))
''jrbudda''
* {{color|red|white|Fix NPCs always looking south on load.}} - something to do with chunks unloading. When the chunk loads, the NPC's yaw gets messed up? Although the chunk never seems to unload...
* /npc copy creates yaml references on sentry lists, makes them 'linked' in memory. i.e. Copy sentry A to make B, change sentry A's targets and B's changes as well.
* NPCs still wont pathfind if you teleport them across worlds. Respawning them across worlds works (Bukkit issue, still waiting on a fix/response)
* Fix /reload duplicating NPCs
* Giants don't move.
* Add call to API to get the selected NPC for a CommandSender. (have to build against citizens.jar and get the NPCSelector now)
* Fix stuck-teleporting instantly when using waypoints?
* Fix stuck-teleporting instantly when using waypoints?
* Fix pathfinding getting perma-broke when entity target changes worlds.
* Make an Editor for wander
* Integrate auf's Wander code into core as the WanderingWaypointProvider and make an Editor for it :)
* Work out kinks in SQL storage. Read: redo SQL storage because it's incredibly hacky
* Work out kinks in SQL storage.
* Documentation.
* Documentation.
''davidcernat''
* Please make NPCs position themselves relative to other NPCs so that they don't overlap their location or walk through them.
* When you attack an NPC with a bow and move quickly to the side, have the NPC path to where you are now instead of where you used to be when you shot it.
== User suggestions ==
== User suggestions ==
* 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes'

Latest revision as of 04:46, 4 November 2012

fullwall's TODO (please add under your name if you modify this)

  • Make rename update in save file
  • In-place conversion db<->yml<->nbt
  • waypoints move location somehow ('draggable waypoints')
  • Giants don't attack back

jrbudda

  • Fix NPCs always looking south on load. - something to do with chunks unloading. When the chunk loads, the NPC's yaw gets messed up? Although the chunk never seems to unload...
  • /npc copy creates yaml references on sentry lists, makes them 'linked' in memory. i.e. Copy sentry A to make B, change sentry A's targets and B's changes as well.
  • NPCs still wont pathfind if you teleport them across worlds. Respawning them across worlds works (Bukkit issue, still waiting on a fix/response)
  • Fix /reload duplicating NPCs
  • Giants don't move.
  • Add call to API to get the selected NPC for a CommandSender. (have to build against citizens.jar and get the NPCSelector now)
  • Fix stuck-teleporting instantly when using waypoints?
  • Make an Editor for wander
  • Work out kinks in SQL storage. Read: redo SQL storage because it's incredibly hacky
  • Documentation.

davidcernat

  • Please make NPCs position themselves relative to other NPCs so that they don't overlap their location or walk through them.
  • When you attack an NPC with a bow and move quickly to the side, have the NPC path to where you are now instead of where you used to be when you shot it.

User suggestions