TODO: Difference between revisions

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== fullwall's TODO ==
== fullwall's TODO (please put your name if you modify this) ==
* Templates
* Templates
* Waypoint attachments
* Waypoint attachments
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* Work out kinks in SQL storage.
* Work out kinks in SQL storage.
* Documentation.
* Documentation.
* Maybe fix? when creating new NPC with --trait the trait is applied before onSpawn. when using /trait on an existing NPC the trait is not applied and onSpawn is called. (I was calling getTrait(mytrait.class) in onLoad and it started failing when i started calling onLoad from onSpawn, but only for /trait, not create --trait)


== User suggestions ==
== User suggestions ==
* 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' - R
* 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' - R

Revision as of 06:36, 16 September 2012

fullwall's TODO (please put your name if you modify this)

  • Templates
  • Waypoint attachments
  • Make rename update in save file
  • NPC sitting
  • In-place conversion db<->yml<->nbt
  • Fix NPCs looking 90 degrees in the wrong direction with multiworld
  • Fix NPC yaw not applying on load
  • Fix getLocalParams.speed(float) not working
  • Fix pathfinding going around in little circles. (I think it's to do with navigator.a(avoidWater))
  • Fix stuck-teleporting instantly when using waypoints?
  • Fix pathfinding getting perma-broke when entity target changes worlds.
  • Integrate auf's Wander code into core as the WanderingWaypointProvider and make an Editor for it :)
  • Work out kinks in SQL storage.
  • Documentation.

User suggestions

  • 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' - R