TODO: Difference between revisions

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* Setting a navigator target makes the waypointprovider stop working. You still have to pause it, set target, then un-pause it to get it to resume waypointing.
* Setting a navigator target makes the waypointprovider stop working. You still have to pause it, set target, then un-pause it to get it to resume waypointing.
* NMS 'attack' code no longer casting to (EntityMonster), making Sentry weapons decay.
* NMS 'attack' code no longer casting to (EntityMonster), making Sentry weapons decay.
* Fix pathfinding getting perma-broke when entity target changes worlds.
* Fix NPCs looking 90 degrees in the wrong direction with multiworld
* Fix NPCs looking 90 degrees in the wrong direction with multiworld
* Fix NPC yaw not applying on load
* Fix NPC yaw not applying on load
* Fix getLocalParams.speed(float) not working
* Fix getLocalParams.speed(float) not working
* Fix pathfinding going around in little circles. (I think it's to do with navigator.a(avoidWater))
* Fix pathfinding going around in little circles. (I think it's to do with navigator.a(avoidWater))
* Fix /reload duplicating NPCs
* Fix stuck-teleporting instantly when using waypoints?
* Fix stuck-teleporting instantly when using waypoints?
* Fix pathfinding getting perma-broke when entity target changes worlds.
* Integrate auf's Wander code into core as the WanderingWaypointProvider and make an Editor for it :)
* Integrate auf's Wander code into core as the WanderingWaypointProvider and make an Editor for it :)
* Work out kinks in SQL storage.
* Work out kinks in SQL storage.

Revision as of 19:16, 18 September 2012

fullwall's TODO (please put your name if you modify this)

  • Templates
  • Waypoint attachments
  • Make rename update in save file
  • NPC sitting
  • In-place conversion db<->yml<->nbt

jrbudda

  • reported problems making babies. (I have this problem, just IRL)
  • /npc vulnerable doesnt work. but /npc vulnerable -t does
  • '/npc remove all' does not call onRemove on traits.
  • Setting a navigator target makes the waypointprovider stop working. You still have to pause it, set target, then un-pause it to get it to resume waypointing.
  • NMS 'attack' code no longer casting to (EntityMonster), making Sentry weapons decay.
  • Fix pathfinding getting perma-broke when entity target changes worlds.
  • Fix NPCs looking 90 degrees in the wrong direction with multiworld
  • Fix NPC yaw not applying on load
  • Fix getLocalParams.speed(float) not working
  • Fix pathfinding going around in little circles. (I think it's to do with navigator.a(avoidWater))
  • Fix /reload duplicating NPCs
  • Fix stuck-teleporting instantly when using waypoints?
  • Integrate auf's Wander code into core as the WanderingWaypointProvider and make an Editor for it :)
  • Work out kinks in SQL storage.
  • Documentation.

User suggestions

  • 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' - R
  • Can you modify the /npc list command so it only show your owned npcs unless you have the citizans.admin permissions?