TODO: Difference between revisions

From Citizens Wiki

m (Small grammar fix.)
(Removed one item on my TODO list because jrbudda has managed to implement it in Sentry.)
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* Please make NPCs position themselves relative to other NPCs so that they don't overlap their location or walk through them.
* Please make NPCs position themselves relative to other NPCs so that they don't overlap their location or walk through them.
* When you attack an NPC with a bow and move quickly to the side, have the NPC path to where you are now instead of where you used to be when you shot it.
* When you attack an NPC with a bow and move quickly to the side, have the NPC path to where you are now instead of where you used to be when you shot it.
* Allow monster NPCs to use their original Minecraft attacks (i.e. Creepers exploding, Skeletons shooting arrows, Blazes shooting fireballs and so on)
* Allow human type NPCs to float in liquids.
* Allow human type NPCs to float in liquids.



Revision as of 14:32, 27 October 2012

fullwall's TODO (please add under your name if you modify this)

  • Templates
  • Waypoint attachments
  • Make rename update in save file
  • NPC sitting
  • In-place conversion db<->yml<->nbt
  • waypoints move location somehow
  • Giants don't attack back

jrbudda

  • Fix NPCs always looking south on load. - could be something in EventListen -- investigate
  • /npc copy creates yaml references on sentry lists, makes them 'linked' in memory. i.e. Copy sentry A to make B, change sentry A's targets and B's changes as well.
  • NPCs still wont pathfind if you teleport them across worlds. Respawning them across worlds works (Bukkit issue, still waiting on a fix/response)
  • Fix /reload duplicating NPCs
  • Giants don't move.
  • Add call to API to get the selected NPC for a CommandSender. (have to build against citizens.jar and get the NPCSelector now)
  • Fix stuck-teleporting instantly when using waypoints?
  • make an Editor for wander
  • Work out kinks in SQL storage.
  • Documentation.

davidcernat

  • Please make NPCs position themselves relative to other NPCs so that they don't overlap their location or walk through them.
  • When you attack an NPC with a bow and move quickly to the side, have the NPC path to where you are now instead of where you used to be when you shot it.
  • Allow human type NPCs to float in liquids.

User suggestions

  • 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' - Ridge
  • Can you modify the /npc list command so it only show your owned npcs unless you have the citizans.admin permissions? -from JIRA.