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Blacksmiths repair your tools and armor. Right-clicking a blacksmith will repair your item-in-hand if it is repairable. An item is "repairable" if it contains a durability (i.e. pickaxe, shears, armor, etc.).
See below for more information.
These nodes can be found in citizens.yml. They are for configuration of the use of blacksmiths.
|economy.prices.blacksmith.armorrepair.(material)||varies||Base values for armor material repair, used in equation to determine the cost of an armor repair|
|economy.prices.blacksmith.toolrepair.(material)||varies||Base values for tool material repair, used in equation to determine the cost of a tool repair|
Commands specifically dealing with Blacksmiths
|Command||Require Selected||Require Ownership||Permission||Description|
|/blacksmith help||false||false||citizens.blacksmith.use.help||View the help page for blacksmiths|
|/blacksmith status||true||true||citizens.blacksmith.use.status||View the cost and durability remaining of your item-in-hand|
Permissions specific to the use/creation of blacksmiths.
|citizens.blacksmith.use.repair||Ability to right-click a blacksmith to repair an items|
Calculating the Cost of an Item Repair
Blacksmiths charge for an item repair based on this equation:
(maxItemDurability - currentItemDurability) * basePrice
maxItemDurability: The maximum uses that an item has
currentItemDurability: An item's total uses
basePrice: price specified in citizens.yml
- Cooldowns between each repair