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1 December 2025

  • 18:5118:51, 1 December 2025 Behaviors (hist | edit) [13,079 bytes] Fullwall (talk | contribs) (Created page with "= Behaviors = The Behaviors system allows NPCs to run AI behaviors defined in YAML format. Behaviors can be simple actions like walking or waiting, or complex sequences with conditions, loops, and parallel execution. == Tree Structure == All behavior trees start with a <code>tree:</code> root node: <syntaxhighlight lang="yaml"> tree: sequence: - behavior_name arg1 arg2 - another_behavior </syntaxhighlight> == Built-in Types == === sequence === Runs child...")