Denizen/0.7/Replaceables.8: Difference between revisions
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Revision as of 20:19, 10 December 2012
Replaceable data tags can be used to dynamically put flags and values inside texts and commands.
Flag Replaceables
<PLAYER.NAME> | Gets the bukkit Player Name |
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<PLAYER.NAME.DISPLAY> | Gets the Player Name with Prefixes and colors, if specified |
<PLAYER.NAME.PLIST> | Gets the Player Name that is listed in the Player List |
<PLAYER.LOCATION> | Gets the Player's current location, formatted for dscript. |
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<PLAYER.LOCATION.FORMATTED> | Gets a text-friendly formatted version of the Player's current location |
<PLAYER.LOCATION.STANDING_ON> | Gets the name of the block that the Player is currently standing on |
<PLAYER.LOCATION.WORLD> | Gets the name of the world the Player is currently in. |
<PLAYER.LOCATION.WORLD_SPAWN> | Gets the Player's current world's spawn location, formatted for dscript |
<PLAYER.LOCATION.BED_SPAWN> | Gets the Player's current bed spawn location, formatted for dscript. |
<PLAYER.HEALTH> | Gets the Player's current health. |
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<PLAYER.HEALTH.FORMATTED> | Gets a text-friendly representation of the Player's health, by dividing max-health by current-health. |
<PLAYER.HEALTH.FORMATTED.#> | Same, except specifies max-health instead of relying on bukkit's p.getMaxHealth(). |
<PLAYER.HEALTH.PERCENTAGE> | Gets the percentage of the Player's health. |
<PLAYER.HEALTH.PERCENTAGE.#> | Same, except specifies max-health instead of relying on bukkit's p.getMaxHealth(). |
<PLAYER.FOOD_LEVEL> | Gets the Player's current food level. |
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<PLAYER.FOOD_LEVEL.FORMATTED> | Gets a text-friendly representation of the Player's food level. |
<PLAYER.FOOD_LEVEL.FORMATTED.#> | Same, except specifies max-food level. |
<PLAYER.FOOD_LEVEL.PERCENTAGE> | Gets the percentage of the Player's food level. |
<PLAYER.FOOD_LEVEL.PERCENTAGE.#> | Same, except specifies max-food level. |
<PLAYER.XP> | Gets the percentage of progress towards the next level. |
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<PLAYER.XP.TO_LEVEL> | Gets the number of XP until the next level for a Player. |
<PLAYER.XP.TOTAL> | Gets the total amount of XP that the Player currently has. |
<PLAYER.XP.LEVEL> | Gets the Player's current XP Level. |