DtlTraders/patterns: Difference between revisions
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== Tiers == | == Tiers == | ||
Tiers allow you to define multiple patterns and apply them automatically depending on the user's permissions. Each tier can have a different multiplier and/or item prices. Tiers cannot be set for '''item patterns'''! | |||
For example creating two tiers - ''tier1'' with multiplier set to 0.9, and ''tier2'' with multiplier set to 0.8 will have the following effect: | For example creating two tiers - ''tier1'' with '''sell''' multiplier set to 0.9, and ''tier2'' with '''sell''' multiplier set to 0.8 will have the following effect: | ||
* players without any permission would see all prices by default with default multipliers | |||
* players with the permission ''dtl.trader.tiers.tier1 will have overridden only those prices you got in tier 1 | |||
* players with the permission ''dtl.trader.tiers.tier2 will have overridden only those prices you got in tier 2 | |||
* players with both permissions will have overridden first all prices from tier 1 and the from tier 2 | |||
* multipliers are always overridden, so when the default multiplier is set to 1.2 and non is set for a tier the multiplier will be set to 1.0 because it's default always for each tier/pattern | |||
Tiers are defined after the pattern and have exactly the same structure. | Tiers are defined after the pattern and have exactly the same structure. | ||
Line 81: | Line 86: | ||
<span> multiplier: <tt style="color:black;background-color: #F8F8E0;border: solid 1px black;padding:0px 1px">1.1</tt></span> | <span> multiplier: <tt style="color:black;background-color: #F8F8E0;border: solid 1px black;padding:0px 1px">1.1</tt></span> | ||
</span></div> | </span></div> | ||
[the author isn't sure what will happen. this bit will be updated soon] | [the author isn't sure what will happen. this bit will be updated soon] |
Revision as of 07:03, 3 January 2013
Overview
Every pattern is saved in the patterns.yml file located in the plugin's main folder. (plugins/DtlCitizensTrader)
You can change the directory in the configuration file.
There are 3 types of patterns:
- Pricing patterns
Sets item prices and pricing tiers.
- Item patterns
Will add certain items to the trader's stock.
By using item patterns you can also set two items in the same slot and each can have a different function. An example of this can be found below.
- Market traders
A special pattern used by market traders. It has a different construction so care has to be taken to set it up properly.
Basics
An example of a basic pricing pattern:
default: prices: all: multiplier: 1.0 35: 1.5 '35:2': 2.0 sell: 1: 0.33 2: 0.66 3: 0.99 buy: multiplier: 0.9 1: 0.33 2: 0.66 3: 0.99
In the all section you can set item price for both buying and selling. To change the item's value depending on the transaction type you can use the sell and buy sections.
The multiplier is used to quickly change prices. By using this setting you can adjust prices on the server scale just by setting a single number. You could for example lower the value of any offered item by setting multiplier to 0.9 - every price would then be reduced by 10%. When no multiplier is set the value defaults to 1.0.
Multipliers set in the sell or buy sections have higher priority than those set in the all section. In the above example 0.9 set in the buy block overrides 1.0 set in the all section.
When dealing with blocks that use additional data value such as colored wool keep in mind that you can, for example, set the price of any wool by using 35: <price>. Changing that line to '35:0': <price> would only apply to white wool. Moreover if you set the general price for wool (35: <price1>) and then assign a different price to the white wool ('35:0': <price2>) then the more specific assignment has priority. In this case every wool block would cost <price1> with the exception of white wool which would be set to <price2>.
Tiers
Tiers allow you to define multiple patterns and apply them automatically depending on the user's permissions. Each tier can have a different multiplier and/or item prices. Tiers cannot be set for item patterns!
For example creating two tiers - tier1 with sell multiplier set to 0.9, and tier2 with sell multiplier set to 0.8 will have the following effect:
- players without any permission would see all prices by default with default multipliers
- players with the permission dtl.trader.tiers.tier1 will have overridden only those prices you got in tier 1
- players with the permission dtl.trader.tiers.tier2 will have overridden only those prices you got in tier 2
- players with both permissions will have overridden first all prices from tier 1 and the from tier 2
- multipliers are always overridden, so when the default multiplier is set to 1.2 and non is set for a tier the multiplier will be set to 1.0 because it's default always for each tier/pattern
Tiers are defined after the pattern and have exactly the same structure.
default: prices: all: multiplier: 1.0 35: 1.5 '35:2': 2.0 sell: 1: 0.33 2: 0.66 3: 0.99 buy: multiplier: 0.9 1: 0.33 2: 0.66 3: 0.99 tier1: all: multiplier: 0.9 sell: 2: 0.11 buy: multiplier: 1.1
[the author isn't sure what will happen. this bit will be updated soon] -->
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