Dialog Reference: Difference between revisions
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==Syntax== | |||
===Values=== | |||
10, 1.02, 123 - number | |||
"test" - text | |||
"${message}" - text with query value inside | |||
$message - query value | |||
[10, 12, 12...] - list of values | |||
{"key" : value, "key2" : value...} - dictionary | |||
===Rule syntax=== | |||
rule rulename { | |||
criteria events="any"...; | |||
// statements here | |||
} | |||
===Statement syntax=== | |||
rule example { | |||
// criteria | |||
say "example", $sender; // arguments can be without names | |||
say message:"example", target:$sender; // or all named to prevent ambiguity | |||
say "example", target:$sender; // or only some named | |||
} | |||
===Random syntax=== | |||
response example { | |||
random { | |||
say "Hi", "p:fullwall" : 0.5; | |||
say "Hi2", "p:fullwall" : 0.3; | |||
} | |||
} | |||
Each statement is checked for the given probability; if the check fails, it moves on to the next one. Once a successful check is reached, the statement is executed and no more are checked. | |||
==Events== | ==Events== | ||
=====Standard variables available===== | |||
* ''Entity under some root name'' | |||
root.health : entity's current health | |||
root.maxhealth : entity's max health | |||
root.type : entity type | |||
root.location.x : x | |||
root.location.y : y | |||
root.location.z : z | |||
root.location.pitch : pitch | |||
root.location.yaw : yaw | |||
root.location.world : world | |||
* ''Player under some root name'' | |||
root.name : name | |||
=====onchat===== | |||
message : the message involved in the event | |||
sender : the sender | |||
==Statements== | ==Statements== | ||
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* Arguments can be given without explicit keys, and will be parsed in order of required and then optional arguments. | * Arguments can be given without explicit keys, and will be parsed in order of required and then optional arguments. | ||
=====Remember===== | |||
remember [fact | remember [$fact:value (10ns|ms|s|m|h|d (expiration time)) (-p (persistent)), ($fact2:value ...)]; | ||
=====Forget===== | |||
forget [memory:"factname" | ["factname1", "factname2"...]]; | |||
=====Say===== | |||
say [message:"message"], [target:"p:playername"|"n:npcid"|"broadcast"|"log"|fact of type 'Player']; | |||
=====Code===== | |||
java|js|py|lua|rb|clj|scala [code:"code"] | |||
Evaluates raw code based on input. Note: JS is built into Java, but all others require additional programs. Eg. rb requires installing JRuby, scala requires installing scala, etc. | |||
Java evaluation is done within a run() method of an anonymous runnable class. Only org.bukkit imports can be unprefixed; message fullwall if you want more to be automatically imported. | |||
=====Denizen Script===== | |||
dtask [name:"script name"], [player:query player | "playername"], (denizen:query NPC or Denizen | "denizen ID" | denizen ID as number) | |||
dtask [name:"script name"], [denizen:query NPC or Denizen | "denizen ID" | denizen ID as number], (player:query player | "playername") | |||
Requires [[Denizen]] 0.8 to be installed. |
Latest revision as of 07:11, 15 September 2014
Syntax
Values
10, 1.02, 123 - number "test" - text "${message}" - text with query value inside $message - query value [10, 12, 12...] - list of values {"key" : value, "key2" : value...} - dictionary
Rule syntax
rule rulename { criteria events="any"...; // statements here }
Statement syntax
rule example { // criteria say "example", $sender; // arguments can be without names say message:"example", target:$sender; // or all named to prevent ambiguity say "example", target:$sender; // or only some named }
Random syntax
response example { random { say "Hi", "p:fullwall" : 0.5; say "Hi2", "p:fullwall" : 0.3; } }
Each statement is checked for the given probability; if the check fails, it moves on to the next one. Once a successful check is reached, the statement is executed and no more are checked.
Events
Standard variables available
- Entity under some root name
root.health : entity's current health root.maxhealth : entity's max health root.type : entity type root.location.x : x root.location.y : y root.location.z : z root.location.pitch : pitch root.location.yaw : yaw root.location.world : world
- Player under some root name
root.name : name
onchat
message : the message involved in the event sender : the sender
Statements
- [] - required argument
- () - optional argument
- ... - repeated argument
- Arguments can be given without explicit keys, and will be parsed in order of required and then optional arguments.
Remember
remember [$fact:value (10ns|ms|s|m|h|d (expiration time)) (-p (persistent)), ($fact2:value ...)];
Forget
forget [memory:"factname" | ["factname1", "factname2"...]];
Say
say [message:"message"], [target:"p:playername"|"n:npcid"|"broadcast"|"log"|fact of type 'Player'];
Code
java|js|py|lua|rb|clj|scala [code:"code"]
Evaluates raw code based on input. Note: JS is built into Java, but all others require additional programs. Eg. rb requires installing JRuby, scala requires installing scala, etc. Java evaluation is done within a run() method of an anonymous runnable class. Only org.bukkit imports can be unprefixed; message fullwall if you want more to be automatically imported.
Denizen Script
dtask [name:"script name"], [player:query player | "playername"], (denizen:query NPC or Denizen | "denizen ID" | denizen ID as number) dtask [name:"script name"], [denizen:query NPC or Denizen | "denizen ID" | denizen ID as number], (player:query player | "playername")
Requires Denizen 0.8 to be installed.