1.x/Characters: Difference between revisions
From Citizens Wiki
< 1.x
Aufdemrand (talk | contribs) |
m (NavBox) |
||
Line 23: | Line 23: | ||
<br> | <br> | ||
* [[Evil NPCs]] can spawn alongside your servers' other mobs. | * [[Evil NPCs]] can spawn alongside your servers' other mobs. | ||
{{NavBox}} |
Revision as of 22:59, 14 February 2012
Having a basic NPC is cool, but you may want it to utilize one of our character types.
To change an NPC's type, use the command /toggle [type]. Replace [type] with the NPC type that you want to toggle your NPC to become.
/toggle healer
Character JARs
It is imperative that you have the NPC type's .jar file in your plugins/Citizens/types directory. If not, you won't be able to toggle an NPC to become that type. When updating Citizens, you must update your character types as well.
Character Types
Toggleable Types (These types can be toggled):
- Blacksmiths can repair items, for a cost.
- Guards be bouncers, soldiers, or bodyguards.
- Healers can provide a health boost when you run out of food.
- Questers are perhaps the most powerful, featuring a robust questing system.
- Traders provide a unique way for your players to buy and sell goods.
- Wizards can do magical tasks.
Mob Types (These types can automatically spawn):
- Evil NPCs can spawn alongside your servers' other mobs.
Quick Navigation | |
---|---|
Usage | Installation · Frequently Asked Questions · Commands · Editors · Characters · API · |
Configuration | Configuration · Text Syntax · Permissions · Waypoints · Data Storage |