Denizen/0.7: Difference between revisions

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First, thanks for being patient, I know there has been a lot of anxious people waiting for the new release. This took a lot longer to do than I thought, but it's worth it! Updating code and adding content is easier than ever, so keep those feature requests coming in! I also want to put out there that I took OUT the PLAYERTASK command, so please be patient with me as I know a lot of you were looking for more 'quest types'. I am instead placing this in another plugin that will extend Denizen called the Adventurer. This will have similar functionality to the 1.2 Quester, but use Denizen as the core so it can be more flexible and powerful than ever!
First, thanks for being patient, I know there has been a lot of anxious people waiting for the new release. This took a lot longer to do than I thought, but it's worth it! Updating code and adding content is easier than ever, so keep those feature requests coming in! I also want to put out there that I took OUT the PLAYERTASK command, so please be patient with me as I know a lot of you were looking for more 'quest types'. I am instead placing this in another plugin that will extend Denizen called the Adventurer. This will have similar functionality to the 1.2 Quester, but use Denizen as the core so it can be more flexible and powerful than ever!


Second, a huge sorry to current faithful users. I have made a promise to myself and you to try to maintain compatibility throughout the evolution of Denizen. I take that seriously, and that being said, I had to change some syntax around in regards to new commands to make way for cleaner code and the ability to have greater flexibility. The upside to this is there are more options and modifiers for commands than ever before! The downside is there's probably a few commands that you will have to check and fix syntax for if trying to run a 0.6 Denizen Script with the new builds. I am EXTREMELY sorry, but expect some syntax to change on some Requirements soon, too!
Second, a huge sorry to current faithful users. I have made a promise to myself and you to try to maintain compatibility throughout the evolution of Denizen. I take that seriously, and that being said, I had to change some syntax around in regards to new commands to make way for cleaner code and the ability to have greater flexibility. The upside to this is there are more options and modifiers for commands than ever before! The downside is there are a few commands/etc. that you will have to check and fix syntax for if trying to run a 0.6 Denizen Script with the new builds. I've attempted to compile a [[Denizen/0.7/Migration|list for helping with migration]] for users upgrading, as well.


Here's what's changed!
Here's what's changed!

Revision as of 00:24, 15 August 2012

Denizen.png

Denizen is an extension for Citizens that allows scripting of NPCs to handle tasks, quests, player interaction and more!

Current Version: 0.7 BETA

Developers: aufdemranda

Source: Github

Development Builds: Jenkins

Latest Developmental Build: 2.0.2

Support tickets: Tickets on Github, but please read the entirety of this document first.

Donate: A lot of man hours has been put into Denizen. Your donations add a lot to the project and are always welcome! Your donations will probably help remodel my house and feed my kids. :) Donate to aufdemrand Don't forget to donate to the Citizens2 project as well, as none of this would be possible without that!

Thank You: A lot of people have stepped forward to help out with Denizen, and that's awesome! Special thanks to everyone who has beta tested, and a huge to these people: fullwall, AgentKid, aPunch, NeonMaster, Instinx, tenowg, groggluebutt, Wreyth, jrbudda, spidi, the list could go on!

CitizensUI: For a GUI interface, check out CitizensUI by jrbudda which provides an interface for Citizens NPCs as well as managing scripts and other NPC types.

Denizens are a great way to add MUD-style RPG Citizens to your server. Denizen NPCs use mini scripts with steps and events to interact with the player and world. Imagine interactive gate-keepers, magical wizards, experience trainers, bankers, talking townspeople and more! They can be used in thousands of different ways, from tutorials, to questing, to administrating.. your imagination is just about the limit! Though Denizen uses Scripting, it is not to be confused with Citizens2 Core Scripting which utilizes JavaScript and other major scripting languages to implement Goals. Instead, Denizen uses its own YML 'scripting language' which is designed to be easily read and edited by hand.

While Denizen is in BETA, consider this page under construction! If you run into any inaccuracies, or you have any questions not provided by this document, please let us know in #DENIZEN-DEV on EsperNET.

If you are having problems getting a script working please see Denizen/Troubleshooting.


Table of Contents

Script Repository

http://form.jotform.us/form/21498151597160|https://www.dropbox.com/sh/hw6x3f980maa8d9/DNtzAw8cn3Script Repository.png
About this image


Change Log

First, thanks for being patient, I know there has been a lot of anxious people waiting for the new release. This took a lot longer to do than I thought, but it's worth it! Updating code and adding content is easier than ever, so keep those feature requests coming in! I also want to put out there that I took OUT the PLAYERTASK command, so please be patient with me as I know a lot of you were looking for more 'quest types'. I am instead placing this in another plugin that will extend Denizen called the Adventurer. This will have similar functionality to the 1.2 Quester, but use Denizen as the core so it can be more flexible and powerful than ever!

Second, a huge sorry to current faithful users. I have made a promise to myself and you to try to maintain compatibility throughout the evolution of Denizen. I take that seriously, and that being said, I had to change some syntax around in regards to new commands to make way for cleaner code and the ability to have greater flexibility. The upside to this is there are more options and modifiers for commands than ever before! The downside is there are a few commands/etc. that you will have to check and fix syntax for if trying to run a 0.6 Denizen Script with the new builds. I've attempted to compile a list for helping with migration for users upgrading, as well.

Here's what's changed!


0.7 BETA builds #125 - #280:

  • Updated! Less bugs! We're still in beta, but there has been some major code cleanup!
  • New! Triggers, Commands, and Activities are now extensible by plugin programmers. See: Custom Denizen Commands on the Citizens2 Wiki. Documentation for extending Triggers and Activities coming soon. Note: Requirements will be extensible very soon.
  • New! Debug Mode will let you see the logic of interaction and script execution to help you find problems in scripts faster than ever.
  • New! Info-Click lets you see Denizen stats and specifics, such as script assignments and associated bookmarks with just a crouch and a click.
  • New! Location Triggers can trigger a script when a Player walks over a Location Bookmark.
  • New! Damage Triggers separate the left and right clicks for more control over interaction.
  • New! Script Overlay mode is a whole new way to assign a script. Less copying/pasting when working with multiple scripts, not to mention more control!
  • New! HINT command will hint to the Player acceptable Chat Triggers for the current step and script.
  • New! FLAG command lets you set 'flags', on players to store progress, important information, or other variables that can be used with the FLAG requirement.
  • New! FLAG requirement can require special flags and values to be set in order to be eligible for a script.
  • New! The activity engine has been implemented which will allow your Denizens to do things on their own. There's a whole lot more to this concept, but you can try out the new WANDER activity with bukkit commands or script commands.
  • New! In-game commands now let you easily manage assignments, texts, and bookmarks!
  • Updated! Extended/unified command syntax for almost every existing command.


You can see more at the full Denizen changelog.