1.x/Blacksmith: Difference between revisions
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Blacksmiths repair your tools and armor. Right-clicking a blacksmith will repair your item-in-hand if it is repairable. An item is "repairable" if it contains a durability (i.e. pickaxe, shears, armor, etc.).
See below for more information.
Configuration Nodes
These nodes can be found in citizens.yml. They are for configuration of the use of blacksmiths.
Configuration Settings | ||
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Setting | Default Value | Description |
economy.prices.blacksmith.armorrepair.(material) | varies | Base values for armor material repair, used in equation to determine the cost of an armor repair |
economy.prices.blacksmith.toolrepair.(material) | varies | Base values for tool material repair, used in equation to determine the cost of a tool repair |
Commands
Commands specifically dealing with Blacksmiths
Blacksmith Commands | ||||
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Command | Require Selected | Require Ownership | Permission | Description |
/blacksmith help | false | false | citizens.blacksmith.use.help | View the help page for blacksmiths |
/blacksmith status | true | true | citizens.blacksmith.use.status | View the cost and durability remaining of your item-in-hand |
Other Permissions
Permissions specific to the use/creation of blacksmiths.
Blacksmith Permissions | ||
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Permission | Description | |
citizens.blacksmith.use.repair | Ability to right-click a blacksmith to repair an items |
Calculating the Cost of an Item Repair
Blacksmiths charge for an item repair based on this equation:
(maxItemDurability - currentItemDurability) * basePrice
maxItemDurability: The maximum uses that an item has
currentItemDurability: An item's total uses
basePrice: price specified in citizens.yml
Future
- Cooldowns between each repair
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