1.x/More Example Quests
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< 1.x
# NPC Quest Slime Slaying initiated by NPC Theo (22).
"Slime Slaying":
texts:
description: "<Theo> The best way to take care of those slimes is to slay
<br>them with a sword. We have a bit of overcrowding, as you can
<br>see.. would you be willing you help our small city?
<br>&6Quest: <g>The Slime Slayer, Part 1
<br>&6Objective: Destroy 12 slimes."
acceptance: "<Theo> Great! You are truly a friend! Our small
<br>city has a lot to offer, so stick around.
<delay=60><Theo> HAHAHA... get it? <g>STICK&f around? HAH HAH HAH!
<delay=80>&6Quest: <g>The Slime Slayer, Part 1 &6started!
<delay=40><g>Remember, you can use &6/quest status <g>to check your progress."
completion: "<Theo> Wow! You've taken care of the slimes already?
<br>We really appreciate the help!
<br>&6Quest: You have recieved 100 bucks for your effort. Sweet!
<br><Theo> Don't bounce outta here too soon.
<delay=40><Theo> HAHA.. get it? <g>BOUNCE&f? Oh.. HAH HAH!"
repeats: -1
objectives:
'0':
'0':
type: hunt
string: 'slime'
amount: 12
message: "&6Quest: A dozen slimes down. That wasn't so hard.
<delay=120>&fPerhaps you should see if <g>Theo &frequires any additional help?"
'1':
type: delivery
materialid: 341 # Slimeballs
amount: 6
npcdestination: 22
optional: True # Optional sub-objective triggers only if you bring slimeballs
# before the other objective is complete.
message: "&6Quest: Slimeballs delivered.
<delay=50><Theo> Oh, what's this?
<delay=20><Theo> OH! Slimeballs, Yes! You can keep what you find, but I
<br>appreciate the gesture! Take this -- perhaps it will help you
<br>become a more efficient slime slayer!
<br><Theo>What have you got to l-ooze?
<delay=40><Theo> HAHA. Get it? L-<g>OOOOZE&f? HAHAHA
<delay=20>&6Quest: You have received a bow and some arrows! Nice!"
rewards:
'0':
type: item
id: 261 # Bow
amount: 1
'1':
type: item
id: 262 # Arrows
amount: 64
rewards:
'0':
type: money
money: 100