1.x/Blacksmith
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< 1.x
Blacksmiths repair your tools and armor. Right-clicking a blacksmith will repair your item-in-hand if it is repairable. An item is "repairable" if it contains a durability (i.e. pickaxe, shears, armor, etc.).
See below for more information.
Configuration Nodes
These nodes can be found in citizens.yml. They are for configuration of the use of blacksmiths.
| Configuration Settings | ||
|---|---|---|
| Setting | Default Value | Description |
| economy.prices.blacksmith.armorrepair.(material) | varies | Base values for armor material repair, used in equation to determine the cost of an armor repair |
| economy.prices.blacksmith.toolrepair.(material) | varies | Base values for tool material repair, used in equation to determine the cost of a tool repair |
Commands
Commands specifically dealing with Blacksmiths
| Blacksmith Commands | ||||
|---|---|---|---|---|
| Command | Require Selected | Require Ownership | Permission | Description |
| /blacksmith help | false | false | citizens.blacksmith.use.help | View the help page for blacksmiths |
| /blacksmith status | true | true | citizens.blacksmith.use.status | View the cost and durability remaining of your item-in-hand |
Other Permissions
Permissions specific to the use/creation of blacksmiths.
| Blacksmith Permissions | ||
|---|---|---|
| Permission | Description | |
| citizens.blacksmith.use.repair | Ability to right-click a blacksmith to repair an items | |
Calculating the Cost of an Item Repair
Blacksmiths charge for an item repair based on this equation:
(maxItemDurability - currentItemDurability) * basePrice
maxItemDurability: The maximum uses that an item has
currentItemDurability: An item's total uses
basePrice: price specified in citizens.yml
Future
- Cooldowns between each repair
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|---|---|
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