Citizens Wiki: Difference between revisions
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==Key Features== | ==Key Features== | ||
* Walk and talk. NPCs can stand in place or walk paths at adjustable speed. The can talk to players when clicked or when players walk nearby. | |||
* New and improved [[API]] for developers. This allows for brand new [[Characters]] to be made that can enhance your NPC experience. | * New and improved [[API]] for developers. This allows for brand new [[Characters]] to be made that can enhance your NPC experience. | ||
* [[Types|Monster and animal NPCs]]. You can create intimidating blazes around a Nether portal, welcoming sheep near the spawn, and helpful villagers in your villages. See the [[Commands]] page to see how to create a mob NPC. | * [[Types|Monster and animal NPCs]]. You can create intimidating blazes around a Nether portal, welcoming sheep near the spawn, and helpful villagers in your villages. See the [[Commands]] page to see how to create a mob NPC. | ||
* | * Ridable and controllable NPCs. | ||
* | * Robust text editing. The new text-editing interface allows for adding, removing, and editing NPC text. | ||
* | * Player- and server-owned NPCS. Server-owned NPCs can be edited by anyone with the ''citizens.admin'' permission. | ||
* Admins can optionally charge for NPC creation and limit the number of NPCs per player. | |||
* A | * A built-in [[Scripting|scripting engine]] allows NPCs to run external scripts (javascript, lua, python, etc.) | ||
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Revision as of 19:30, 21 January 2013
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Citizens2 is an advanced NPC plugin for CraftBukkit. Unlike the original Citizens, Citizens2 allows developers to extend basic NPCs to provide varied gameplay and functionality.
Key Features
- Walk and talk. NPCs can stand in place or walk paths at adjustable speed. The can talk to players when clicked or when players walk nearby.
- New and improved API for developers. This allows for brand new Characters to be made that can enhance your NPC experience.
- Monster and animal NPCs. You can create intimidating blazes around a Nether portal, welcoming sheep near the spawn, and helpful villagers in your villages. See the Commands page to see how to create a mob NPC.
- Ridable and controllable NPCs.
- Robust text editing. The new text-editing interface allows for adding, removing, and editing NPC text.
- Player- and server-owned NPCS. Server-owned NPCs can be edited by anyone with the citizens.admin permission.
- Admins can optionally charge for NPC creation and limit the number of NPCs per player.
- A built-in scripting engine allows NPCs to run external scripts (javascript, lua, python, etc.)
Quick Navigation | |
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Usage | Installation · Frequently Asked Questions · Commands · Waypoints · Shops · Editors · API |
Configuration | Data Storage · Permissions · Translations |
Characters | Denizen · Sentinel · DtlTraders · Builder |
Info | Downloads · Discord |
Special Information | Minecraft 1.8 · Cracks · Skins · NPC Commands |
Can I keep my NPCs from Citizens 1?
You'll have to convert your old npc-profiles.yml files first. A converter can be found here on the site. Once you get the saves.yml file, place it in ./plugins/Citizens/saves.yml .
Still using Citizens 1.2? The old documentation, while no longer updated or supported, can be found here.
Changelog
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Credits
Citizens would not be where it is today without the contributions of these people:
fullwall and aPunch - creators of the Citizens plugin
Paul_T - citizensnpcs.com server host
AgentK - Wiki editor, converter programmer, and script repo programmer.
aufdemrand - Wiki editor, graphic designer, and trait programmer
NeonMaster - Server and web maintenance, website developer
jrbudda - Trait programmer, wiki editor
All character/trait authors, including those not mentioned here - talk to us on IRC!
You, for trying out and using Citizens!
Also, a special thanks to all of those in IRC who have tested and to all of those who have donated! We would be nowhere without you!