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From Citizens Wiki

  • *The spawning of hostile-mob-type NPCs may be prevented under the following circumstances: ...://dev.bukkit.org/server-mods/heroes/ Heroes] has known issues with player-type NPCs. Please do not send them tickets, we are trying to work with Kainzo to
    1 KB (179 words) - 08:06, 16 December 2012
  • '''I'm getting an error regarding an NPC type(s) on startup. What should I do?''' <br>Make sure all of your NPC type .JAR files are in the %ROOT%/plugins/Citizens/types directory.
    1 KB (209 words) - 14:46, 28 February 2012
  • Each objective type may use one or more of these variables. type: build # Specifies build objective.
    6 KB (934 words) - 19:19, 25 April 2012
  • {{H:title|Type of NPC. Either PLAYER or the mob type|type: PLAYER}} {{H:title|Linear type of waypoints|linear:}}
    3 KB (482 words) - 09:48, 23 January 2014
  • | /guard [type] | ''type'' - type to set a guard as, available options are 'bouncer', 'soldier' and 'bodyguar
    5 KB (696 words) - 20:52, 18 July 2012
  • list: # List each voice mimic type. Case sensitive! NPC defaults: # You can specify mimic type defaults for each npc type
    4 KB (573 words) - 01:20, 1 June 2012
  • Type: Interact Type: Interact
    4 KB (502 words) - 19:02, 3 September 2021
  • Type: Interact # Type Node Type: Interact
    9 KB (1,376 words) - 16:11, 24 March 2020
  • type: hunt type: delivery
    12 KB (1,631 words) - 02:57, 11 May 2012
  • Type ''/npc create [name]''. Replace ''[name]'' with the name of your NPC. Optio
    590 bytes (109 words) - 14:42, 28 February 2012
  • message: ^6You can not use this command on this wallet type type:
    9 KB (1,135 words) - 22:49, 5 February 2013
  • The mobs.yml controls Mob type [[Characters]]. Currently, the only mob character are [[Evil NPCs]]. The ge
    889 bytes (116 words) - 12:15, 19 February 2012
  • Type: Task
    826 bytes (136 words) - 02:10, 9 August 2013
  • ...out the situation surrounding the event that activates your command. Which type of script activates your Command, the ScriptCommand can have a multitude of *: This contains the type of queue that sent the command. If the command was issues from a TASK scrip
    5 KB (789 words) - 21:45, 8 November 2020
  • #whether to select and execute an NPC type's right-click option at the same time (i.e. select and teleport at the same
    3 KB (377 words) - 12:14, 19 February 2012
  • root.type : entity type ...age:"message"], [target:"p:playername"|"n:npcid"|"broadcast"|"log"|fact of type 'Player'];
    3 KB (361 words) - 07:11, 15 September 2014
  • :'''/trader create [NAME] -type [TYPE] [TYPE] - type of NPC to create, (defaults to PLAYER if omitted)
    6 KB (955 words) - 18:44, 21 January 2013
  • ...omatically execute "/help" as the player when clicked. Note that you don't type the "/" on the command name. ...numbers. You can click on the remove "-" to remove the command or manually type <code>/npc command remove ID#</code>.
    8 KB (1,301 words) - 13:33, 20 April 2023
  • Type: Interact Type: Interact
    11 KB (1,545 words) - 16:12, 24 March 2020
  • ...rue Sentries will die like normal mobs, instead of being despawned. Player-type Sentry deaths will be announced in chat. ...cals is turned on. Whole numbers only. Remove or Set to 0 to disable a hit type.
    5 KB (796 words) - 03:15, 3 July 2013
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