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  • ...send your players on fun quests. See below for information on setting up a quester and customizing your quests. ! style="width: 100%; background-color:#ADD8E6" colspan="6" | '''Quester Commands'''
    3 KB (467 words) - 13:49, 1 May 2012

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  • ...s been discontinued. There are a few great options that will do everything Quester did and more: ...used with Citizens 2 NPCs, this offers similar functionality to Citizens1 Quester.
    768 bytes (118 words) - 03:38, 31 December 2012
  • ...send your players on fun quests. See below for information on setting up a quester and customizing your quests. ! style="width: 100%; background-color:#ADD8E6" colspan="6" | '''Quester Commands'''
    3 KB (467 words) - 13:49, 1 May 2012
  • [[quests.yml]] contain your quest files for [[Quester]]s.
    529 bytes (71 words) - 12:14, 19 February 2012
  • The rewards node is used in [[Quests.yml]] to tell the quester what to reward the player with when conditions are met. If all the objecti ...npc, and a comma-separated list of toggles in the types: node (eg. trader,quester,guard). Will create an NPC owned by the player who completed the quest, wit
    3 KB (466 words) - 12:27, 19 February 2012
  • ...npc, and a comma-separated list of toggles in the types: node (eg. trader,quester,guard). Will create an NPC owned by the player who started the quest, with types: 'guard,trader,quester'
    2 KB (368 words) - 12:20, 19 February 2012
  • The requirements node is used in [[Quests.yml]] to tell the quester what is required for the the player before the quest can start. If all the ...npc, and a comma-separated list of toggles in the types: node (eg. trader,quester,guard). Will create an NPC owned by the player who completed the quest, wit
    3 KB (492 words) - 12:20, 19 February 2012
  • citizens.quester.use.* For example: Players could start out with only quester permissions and use quests to grant the use of other NPC Character types th
    5 KB (656 words) - 12:15, 19 February 2012
  • * [[1.x/Quester]]s are perhaps the most powerful, featuring a robust questing system.
    1 KB (190 words) - 13:48, 1 May 2012
  • | style="width: 85%" align="left" | [[Guard]] {{·}} [[Healer]] {{·}} [[Quester]] {{·}} [[Wizard]] {{·}} [[Blacksmith]] {{·}} [[Trader]] {{·}} [[Evil N
    2 KB (208 words) - 13:41, 20 April 2023
  • Example: The command required in game to assign the quest to a quester utilizes this title. <pre>/quester assign Title of quest </pre>
    12 KB (1,631 words) - 02:57, 11 May 2012
  • ...t that step. By default, to finish a quest, you must talk to the original quester.
    6 KB (934 words) - 19:19, 25 April 2012
  • ...t-like' objectives, such as a 'kill quest', if you're familiar with the C1 Quester. But whereas many quest plugins are limited to this feature alone, Denizen, ...al!'''}} LISTEN command implemented, KILL type implemented. Return of the 'Quester'. More types coming soon. Example usage: - LISTEN KILL ID:UniqueId TYPE:ENT
    18 KB (2,568 words) - 16:07, 24 March 2020
  • ...t-like' objectives, such as a 'kill quest', if you're familiar with the C1 Quester. But whereas many quest plugins are limited to this feature alone, Denizen,
    8 KB (1,227 words) - 16:02, 24 March 2020