Citizens Wiki: Difference between revisions
No edit summary |
|||
Line 5: | Line 5: | ||
==Key Features== | ==Key Features== | ||
* | * NPCs can walk and talk. NPCs can stand in place or walk paths at adjustable speed. The can talk to players when clicked or when players walk nearby. | ||
* New and improved [[API]] for developers. This allows for brand new [[Characters]] to be made that can enhance your NPC experience. | * New and improved [[API]] for developers. This allows for brand new [[Characters]] to be made that can enhance your NPC experience. | ||
* [[Types|Monster and animal NPCs]]. You can create intimidating blazes around a Nether portal, welcoming sheep near the spawn, and helpful villagers in your villages. See the [[Commands]] page to see how to create a mob NPC. | * [[Types|Monster and animal NPCs]]. You can create intimidating blazes around a Nether portal, welcoming sheep near the spawn, and helpful villagers in your villages. See the [[Commands]] page to see how to create a mob NPC. |
Revision as of 14:56, 15 June 2013
|
Welcome to the Citizens Wiki! Citizens2 is an advanced NPC plugin for CraftBukkit. Unlike the original Citizens, Citizens2 allows developers to extend basic NPCs to provide varied gameplay and functionality.
Key Features
- NPCs can walk and talk. NPCs can stand in place or walk paths at adjustable speed. The can talk to players when clicked or when players walk nearby.
- New and improved API for developers. This allows for brand new Characters to be made that can enhance your NPC experience.
- Monster and animal NPCs. You can create intimidating blazes around a Nether portal, welcoming sheep near the spawn, and helpful villagers in your villages. See the Commands page to see how to create a mob NPC.
- Ridable and controllable NPCs.
- Robust text editing. The new text-editing interface allows for adding, removing, and editing NPC text.
- Player- and server-owned NPCS. Server-owned NPCs can be edited by anyone with the citizens.admin permission.
- Admins can optionally charge for NPC creation and limit the number of NPCs per player.
- A built-in scripting engine allows NPCs to run external scripts (javascript, lua, python, etc.)
Quick Navigation | |
---|---|
Usage | Installation · Frequently Asked Questions · Commands · Waypoints · Shops · Editors · API |
Configuration | Data Storage · Permissions · Translations |
Characters | Denizen · Sentinel · DtlTraders · Builder |
Info | Downloads · Discord |
Special Information | Minecraft 1.8 · Cracks · Skins · NPC Commands |
Can I keep my NPCs from Citizens 1?
You'll have to convert your old npc-profiles.yml files first. A converter can be found here on the site. Once you get the saves.yml file, place it in ./plugins/Citizens/saves.yml .
Still using Citizens 1.2? The old documentation, while no longer updated or supported, can be found here.
Changelog
|
Credits
Citizens would not be where it is today without the contributions of these people:
fullwall and aPunch - creators of the Citizens plugin
Paul_T - citizensnpcs.com server host
AgentK - Wiki editor, converter programmer, and script repo programmer.
aufdemrand - Wiki editor, graphic designer, and trait programmer
NeonMaster - Server and web maintenance, website developer
jrbudda - Trait programmer, wiki editor
All character/trait authors, including those not mentioned here - talk to us on IRC!
You, for trying out and using Citizens!
Also, a special thanks to all of those in IRC who have tested and to all of those who have donated! We would be nowhere without you!
Citizens Wiki.