1.x/Characters: Difference between revisions

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< 1.x

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* [[1.x/Blacksmith]]s can repair items, for a cost.
* [[1.x/Blacksmith]]s can repair items, for a cost.
* [[Guard]]s be bouncers, soldiers, or bodyguards.
* [[1.x/Guard]]s be bouncers, soldiers, or bodyguards.
* [[Healer]]s can provide a health boost when you run out of food.
* [[1.x/Healer]]s can provide a health boost when you run out of food.
* [[Quester]]s are perhaps the most powerful, featuring a robust questing system.
* [[1.x/Quester]]s are perhaps the most powerful, featuring a robust questing system.
* [[Trader]]s provide a unique way for your players to buy and sell goods.
* [[1.x/Trader]]s provide a unique way for your players to buy and sell goods.
* [[Wizard]]s can do magical tasks.
* [[1.x/Wizard]]s can do magical tasks.
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Mob Types (These types can automatically spawn):
Mob Types (These types can automatically spawn):

Revision as of 13:48, 1 May 2012

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This page is about Citizens 1.x, while the current version is Citizens 2.0.2. This page's content may be outdated, and shouldn't be trusted as being correct. See this page's talk page for more information. If you were looking for the 2.0.2 equivalent of this page, try Characters. If you feel this message was displayed in error, please contact an administrator.

Having a basic NPC is cool, but you may want it to utilize one of our character types.

To change an NPC's type, use the command /toggle [type]. Replace [type] with the NPC type that you want to toggle your NPC to become.

/toggle healer

Character JARs

It is imperative that you have the NPC type's .jar file in your plugins/Citizens/types directory. If not, you won't be able to toggle an NPC to become that type. When updating Citizens, you must update your character types as well.

Character Types

Toggleable Types (These types can be toggled):


Mob Types (These types can automatically spawn):

  • Evil NPCs can spawn alongside your servers' other mobs.