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  • Installing character types varies from type to type, but it generally follows this pattern. # Download the character type's jar into your plugins folder
    449 bytes (65 words) - 18:33, 2 March 2012
  • To create a different type of NPC (besides human), just use the --type flag. ''<code>/npc create 'npc name' --type pig -b</code>
    383 bytes (71 words) - 02:35, 3 October 2019
  • {{Denizen Requiremnt Type Color|ivory| {{Denizen Requiremnt Type Color|ivory|
    3 KB (456 words) - 09:04, 14 September 2012
  • | /waypoints modifier [type] | ''type'' - modifier type to add to an NPC's waypoints
    1 KB (163 words) - 12:13, 19 February 2012
  • ...an NPC's type, use the command /toggle [type]. Replace [type] with the NPC type that you want to toggle your NPC to become. ...types directory. If not, you won't be able to toggle an NPC to become that type. When updating Citizens, you must update your character types as well.
    1 KB (190 words) - 13:48, 1 May 2012
  • {{Denizen Replaceable Type Color|ghostwhite| {{Denizen Replaceable Type Color|ghostwhite|
    5 KB (743 words) - 16:12, 24 March 2020
  • type: collect # First objective is a collection quest. type: collect # Second objective also a collection quest.
    2 KB (189 words) - 12:22, 19 February 2012
  • == Setting the wallet type == To set the wallet type use:<br>
    2 KB (307 words) - 11:15, 9 January 2013
  • type: item # Gives an item when conditions are met. type: command
    2 KB (368 words) - 12:20, 19 February 2012
  • type: item # Rewards an item type: quest # Rewards a quest. This quest will start immediately.
    3 KB (466 words) - 12:27, 19 February 2012
  • type: item # Requires an item. type: quest # Requires a quest to be completed prior.
    3 KB (492 words) - 12:20, 19 February 2012
  • {{Denizen Requirement Type Color|ivory| {{Denizen Requirement Type Color|ivory|
    7 KB (957 words) - 18:56, 3 September 2021
  • type: hunt type: delivery
    3 KB (315 words) - 14:44, 28 February 2012
  • Type: Task Type: Task
    3 KB (462 words) - 16:12, 24 March 2020
  • == Creating an NPC type == To create an NPC type, you need two things - a class extending CitizensNPCType, and a class exten
    2 KB (312 words) - 12:14, 19 February 2012
  • # Obligatory type type: assignment
    4 KB (551 words) - 16:05, 24 March 2020
  • type: assignment type: Interact
    4 KB (562 words) - 16:03, 24 March 2020
  • Type <code>/npc shop edit</code> to open the NPC's shop. You will see basic configuration settings including editing the type of shop from buy to sell to command shops, setting the permission required
    827 bytes (148 words) - 20:29, 14 October 2023
  • Type: Activity # Type Node Type: Activity
    2 KB (263 words) - 16:12, 24 March 2020
  • Read below for detailed command documentation. For more info on per-type commands and permissions, see its corresponding page. | /waypoints modifier [type]
    7 KB (985 words) - 00:49, 1 March 2012
  • *The spawning of hostile-mob-type NPCs may be prevented under the following circumstances: ...://dev.bukkit.org/server-mods/heroes/ Heroes] has known issues with player-type NPCs. Please do not send them tickets, we are trying to work with Kainzo to
    1 KB (179 words) - 08:06, 16 December 2012
  • '''I'm getting an error regarding an NPC type(s) on startup. What should I do?''' <br>Make sure all of your NPC type .JAR files are in the %ROOT%/plugins/Citizens/types directory.
    1 KB (209 words) - 14:46, 28 February 2012
  • Each objective type may use one or more of these variables. type: build # Specifies build objective.
    6 KB (934 words) - 19:19, 25 April 2012
  • {{H:title|Type of NPC. Either PLAYER or the mob type|type: PLAYER}} {{H:title|Linear type of waypoints|linear:}}
    3 KB (482 words) - 09:48, 23 January 2014
  • | /guard [type] | ''type'' - type to set a guard as, available options are 'bouncer', 'soldier' and 'bodyguar
    5 KB (696 words) - 20:52, 18 July 2012
  • list: # List each voice mimic type. Case sensitive! NPC defaults: # You can specify mimic type defaults for each npc type
    4 KB (573 words) - 01:20, 1 June 2012
  • Type: Interact Type: Interact
    4 KB (502 words) - 19:02, 3 September 2021
  • Type: Interact # Type Node Type: Interact
    9 KB (1,376 words) - 16:11, 24 March 2020
  • type: hunt type: delivery
    12 KB (1,631 words) - 02:57, 11 May 2012
  • Type ''/npc create [name]''. Replace ''[name]'' with the name of your NPC. Optio
    590 bytes (109 words) - 14:42, 28 February 2012
  • message: ^6You can not use this command on this wallet type type:
    9 KB (1,135 words) - 22:49, 5 February 2013
  • The mobs.yml controls Mob type [[Characters]]. Currently, the only mob character are [[Evil NPCs]]. The ge
    889 bytes (116 words) - 12:15, 19 February 2012
  • Type: Task
    826 bytes (136 words) - 02:10, 9 August 2013
  • ...out the situation surrounding the event that activates your command. Which type of script activates your Command, the ScriptCommand can have a multitude of *: This contains the type of queue that sent the command. If the command was issues from a TASK scrip
    5 KB (789 words) - 21:45, 8 November 2020
  • #whether to select and execute an NPC type's right-click option at the same time (i.e. select and teleport at the same
    3 KB (377 words) - 12:14, 19 February 2012
  • root.type : entity type ...age:"message"], [target:"p:playername"|"n:npcid"|"broadcast"|"log"|fact of type 'Player'];
    3 KB (361 words) - 07:11, 15 September 2014
  • :'''/trader create [NAME] -type [TYPE] [TYPE] - type of NPC to create, (defaults to PLAYER if omitted)
    6 KB (955 words) - 18:44, 21 January 2013
  • ...omatically execute "/help" as the player when clicked. Note that you don't type the "/" on the command name. ...numbers. You can click on the remove "-" to remove the command or manually type <code>/npc command remove ID#</code>.
    8 KB (1,301 words) - 13:33, 20 April 2023
  • Type: Interact Type: Interact
    11 KB (1,545 words) - 16:12, 24 March 2020
  • ...rue Sentries will die like normal mobs, instead of being despawned. Player-type Sentry deaths will be announced in chat. ...cals is turned on. Whole numbers only. Remove or Set to 0 to disable a hit type.
    5 KB (796 words) - 03:15, 3 July 2013
  • Incoming a third pattern type with 2.6 (long way to it): ...em scripts. Those scripts are used by each pattern type, just each pattern type uses it in another way.
    27 KB (4,423 words) - 16:45, 3 June 2013
  • ...led by default, so select the NPC you desire to have the Prox. Trigger and type /denizen trigger toggle proximity) Type: Interact
    19 KB (2,642 words) - 18:57, 3 September 2021
  • ...red too complex to require just commands to edit. In all editors, you must type the associated command once to enter the editor, and again to exit it. '''Y Important note: Type 'exit' in chat to close the editor!
    3 KB (546 words) - 04:22, 19 November 2014
  • type: assignment # Note: don't use player-type npc. or player. can_see, always use context.entity.can_see
    6 KB (920 words) - 15:17, 8 March 2021
  • # Overwrite Citizens.jar and each Character Type .JAR file.
    1 KB (193 words) - 12:12, 19 February 2012
  • ...pecify which queue to run the commands in, defaults to the executing queue type. ...racting, temporarily granting OP privileges, if the Denizen NPC is a Human-type NPC. Running ASSERVER will run as a console command, and running ASPLAYER w
    16 KB (2,536 words) - 19:04, 3 September 2021
  • Read below for detailed command documentation. For more info on per-type commands and permissions, see its corresponding page. ...ire Mob Types''' - whether the command requires an NPC to be a certain mob type(s)
    19 KB (2,755 words) - 17:58, 31 March 2023
  • #NPC type
    1 KB (207 words) - 12:15, 19 February 2012
  • Type: Interact
    2 KB (257 words) - 18:58, 3 September 2021
  • ...t for ยง, more compatible with various text encoding schemes, and easier to type ;)
    1 KB (238 words) - 19:04, 3 September 2021
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